shade shift

Shade Shift is a 2D abstract puzzle-platformer, developed in 3 weeks on a team of 4. Balance dexterity and strategy, switching between the two versions of the level to reach the end.

Role(s): Programmer, Level Designer

As a level designer, I created and implemented the turquoise level, and repeatedly iterated on it based on playtesting feedback. As a programmer, I implemented level death animations and indicators, level transitions, and my own level.